Mode: How the solver should be ran. Blind: allows full control of all fields. Find theta/velocity will find the angle or velocity needed given the other parameter. Find Minimum will find the minimum velocity needed and the corresponding angle. | ||||
Launch Angle | +/- | |||
---|---|---|---|---|
Launch Velocity | +/- | |||
Backspin | +/- | |||
Distance to Target | +/- | |||
Launch Height | +/- | |||
Projectile Diameter | +/- | |||
Projectile Mass | +/- | |||
Drag CoefficientLift coefficient, used to compute drag as Fdrag = 1/2*rho*A*Cd*v^2 (refer to documentation for more info) | +/- | |||
Lift CoefficientLift coefficient, used to compute lift as Flift = 1/2*rho*A*Cl*v^2 (refer to documentation for more info) | +/- | |||
Magnus CoefficientMagnus coefficient, used to compute lift as Fmag = pi/3*rho*d^3*Cm*v*omega (refer to documentation for more info) | +/- | |||
Target Center Height | ||||
Target Opening | ||||
Obstacle PositionPosition of the obstacle. Positive numbers will be relative to launch position. Negative will be relative to target. | ||||
Obstacle Height |
Strike Point | +/- | |||
---|---|---|---|---|
Swept Zone | +/- | |||
Angle of Strike | +/- | |||
Stike Velocity | +/- | |||
Time of Flight | +/- | [s] |
When the chart background is yellow, computation is needed; hit enter or press compute.
When the chart background is red, the current combination of inputs cannot be solved for.
Check out the different solver modes- this calculator can find release angle, distance, or velocity given other parameters.
The "Find Minimum Velocity" mode ignores air resistance, so will not be accurate with those parameters.